My Board Game Catalog!

This page is meant to help people choose games for game night, or help guide people looking to get a game. Some key icons:
  • : Complexity rating, taken from BoardGameGeek. I've classified games as Heavy (CR > 3), Medium (3 > CR > 2), Light (CR < 2), and Party.
  • : Playtime. I'm really bad at estimating this (and it varies a lot by person/group) so just use these numbers as relative time costs
  • : Number of players I would have fun playing with
  • : Optimal number of players

Spirit Island

: 4.06
: 90-150 minutes
: 1-4    : 2

Cooperative Whack-a-Mole Assymetric Anti-Colonization

Root

: 3.80
: 90-150 minutes
: 3-4    : 4

Direct Conflict Territory Control Assymetric Alliances

Pax Pamir (2e)

: 3.85
: 60-120 minutes
: 2-5    : 4

Direct Conflict Drafting Alliances Anti-Colonization Or Pro-Colonization

Scythe

: 3.45
: 90-150 minutes
: 2-5    : 4

Some Player Interaction Engine Building Territory Control

Puerto Rico

: 3.27
: 90-150 minutes
: 3-5    : 4

Some Player Interaction Drafting Engine Building Pro-Colonization

Ahoy

: 2.89
: 45-90 minutes
: 2-4    : 2, 4

Direct Conflict Territory Control Assymetric

Aeon's End

: 2.81
: 45-90 minutes
: 1-4    : 2

Cooperative Deck Building Assymetric

Stone Age

: 2.46
: 60-90 minutes
: 2-4    : 4

Some Player Interaction Worker Placement Engine Building

Wingspan

: 2.46
: 45-90 minutes
: 2-4    : 3

Minimal Player Interaction Engine Building

Fort

: 2.43
: 30-60 minutes
: 2-4    : 3

Some Player Interaction Engine Building Deck Building

Dominion

: 2.41
: 30-60 minutes
: 2-4    : 3

Minimal Player Interaction Engine Building Deck Building Modular Setup

7 Wonders

: 2.32
: 45-90 minutes
: 3-7    : 4-5

Some Player Interaction Engine Building Drafting Assymetric

7 Wonders Duel

: 2.23
: 30-60 minutes
:2    : 2

Engine Building Drafting Assymetric

Parks

: 2.13
: 30-60 minutes
:2-4    : 3

Minimal Player Interaction Track Movement

Not Alone

: 1.99
: 30-45 minutes
: 3-7    : 4-5

One vs Many Direct Conflict Bluffing + Deduction

Quest for Planet 9

: 1.95
: 20 minutes
: 3-5    : 4

Cooperative Trick Taking

Colt Express

: 1.83
: 45-75 minutes
: 3-6    : 5-6

Direct Conflict Take That! Chaotic

Ticket To Ride

: 1.83
: 30-60 minutes
: 2-5    : 4

Minimal Player Interaction Route Building Hidden Goals

Azul

: 1.76
: 30-60 minutes
: 2-4    : 2

Drafting Tile Placement Abstract

Lost Cities

: 1.72
: 30-60 minutes
: 2-4    : 3-4

Some Player Interaction Track Movement Hand Management

Onitama

: 1.65
: 15-20 minutes
: 2    : 2

Grid Movement Capture the King

Sheriff of Nottingham

: 1.66
: 45-90 minutes
: 3-5    : 5

Tabletalk Bluffing + Deduction Bribing

Secret Hitler

: 1.74
: 45-60 minutes
: 6-10    : 8, 10

Hidden Roles Social Deduction Majority Voting

Good Cop Bad Cop

: 1.26
: 45-60 minutes
: 4-8    : 6, 8

Hidden Roles Social Deduction Take That!

Inhuman Conditions

: 1.89
: 5-10 minutes
:2    : 2

Social Deduction Roleplay

Dixit

: 1.20
: 30-60 minutes
: 4-8    : 5-6

Storytelling Guessing

Codenames: Pictures

: 1.24
: 20-45 minutes
: 4-10    : 6

Team Deduction Interpreting Hints